![]() Melty Blood has a special place in the hearts of the anime-fighting game community, and we might just be on the verge of a resurgence in popularity for such titles. Melty Blood: Type Lumina was released in 2021 and followed the Tsukihime 2021 continuity meaning that some old favorites are nowhere to be seen, but in their place, we have some new mechanics and gameplay that go at breakneck speed. ![]() Therefore, there aren’t many better times to get into the game than right now, and to help with that, we have this beginner’s guide for you. Based on a visual novel, Tsukihime, Melty Blood has come from the very bottom of its humble beginnings to the heights of being one of the main stage games at Evo 2023. Shiki's moveset may not be jaw-dropping, but he's still a fun pick and a solid one at that.Melty Blood is truly a game that can claim to have a cult following. We have yet another rushdown character in the series' protagonist, Shiki Tohno, who thrives on applying suffocating amounts of pressure. The Sword of Promised Victory - Sword Dance: A + B + C + D or D when in a Blood Heat.The Sword of Promised Victory: Quarter Circle Forward + B + C.Cross Air (Mid-Air): Quarter Circle Forward + A or B or C (EX OK).Elfin Dance: Quarter Circle Back + A or B or C (EX OK).Wing Air: Dragon Punch + A or B or C (EX OK).Second Air - Defeat: Back + A or B or C.First Air: Quarter Circle Forward + A or B or C (EX OK).Cross Air: Forward + B + C (when in mid-air). ![]() Due to being a guest character, Saber isn't overly complex but still possesses a fun, quick, and powerful kit. Saber is another pure rushdown character and makes her way over to Melty Blood from the Fate Series. Double Comet (Mid-Air): Quarter Circle Forward + A or B or C (EX OK).Godly Armor: Down, Down + A or B or C (EX OK).Unicorn - Purifying Flame: Quarter Circle Forward + C or Quarter Circle Back + C (EX Only).Crushing Blow - Wandering Monk: Back + A or B or C.Crushing Blow: Quarter Circle Back + A or B or C (EX OK).Double Comet: Dragon Punch + A or B or C (EX OK).Triple Comet: Quarter Circle Forward + A or B or C (EX OK).Double Comet (Mid-Air): Forward + B + C. ![]() Still, Kouma's ability to give himself armor and grab his opponent in practically any situation makes him a strong choice for those used to grapplers in other games. Kouma Kishima is a rushdown grappler that unfortunately lacks the "damage" seen in most other fighting games. Drawn Sword Technique - Comet Sweep: A + B + C + D.Chinese Kohaku Cuffing: Quarter Circle Forward + B + C.Magical Amber Missile (Mid-Air): Quarter Circle Back + A or B or C (EX OK).Look What I Grew ♪: Down, Down + A or B or C (EX OK).Sisterly Bond - Storm Clouds: Quarter Circle Back + A or B or C.Drawn Sword - Hidden Blade: Quarter Circle Forward + A or B or C (EX OK).Sisterly Bond - Storm Clouds: Back + B + C.Drawn Sword - Hidden Blade: Forward + B + C.Tohno Blade - Shramana Tree: A + B + C + D or D when in a Blood Heat.Hisui Dark Punch: Quarter Circle Forward + B + C.Black Key Judgment (Verse Three): A or B or C.Black Key - Judgement (Verse Two): A or B or C.Black Key - Judgment (Verse One - Mid-Air): Quarter Circle Back + B or C (EX OK).Aerial Black Key Throw (Mid-Air): Quarter Circle Back + A or B or C.Halo (Mid-Air): Quarter Circle Forward + A or B or C (EX OK). ![]()
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